Pachislot Akumajō Dracula (悪魔城ドラキュラ) ist ein im Jahr Japan exklusives Pachislot-Spiel von KPE. Buy Direct from Japan 's of cool Japanese products, pachinko pachislot from Japan. Pachi-slot - Pachinko's Little Brother A amusement busy pachislot parlor. Kürzlich berichteten wir über die kommende Pachislot-Maschine zu Metal Gear Solid: Snake Eater. Offenbar kam das Gerät sehr schlecht Weiterlesen.
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Pachislot Navigation menu VideoOki-Doki slot machine【How to play Pachinko \u0026 Pachislot】
Zu 100 Pachislot erreichen kann, denn es gibt noch viel, ist eh klar. - Stöbern in KategorienThat is a turning point whether you win the game or not. Level: 19 Exp Points: 3, / 4, Exp Rank: 9, Vote Power: votes. PACHISLO SLOT MACHINE DETAILED INFORMATION Welcome to the Pachislo Machine Database. We currently have machines in the database. Click on any machine listed below to see the details that we have for that machine or use the above menus to narrow down the list. Pachislots are a type of Japanese slot machine that is big in Japan. Pachislo Market We are an Japan company that imports, refurbishes and resells high quality Japanese Pachislo and Pachinko. Over machines available!. A slot machine (American English), known variously as a fruit machine (British English), puggy (Scottish English), the slots (Canadian English and American English), poker machine/pokies (Australian English and New Zealand English), fruities (British English) or slots (American English), is a gambling machine that creates a game of chance for its customers. Tolle Angebote bei eBay für pachislot. Sicher einkaufen. Pachislot Akumajō Dracula (悪魔城ドラキュラ) ist ein im Jahr Japan exklusives Pachislot-Spiel von KPE. Pachislot Akumajō Dracula II (悪魔城ドラキュラⅡ) ist ein Pachislo-Spielhallen-Spiel und der Nachfolger zu. Buy Direct from Japan 's of cool Japanese products, pachinko pachislot from Japan. Pachi-slot - Pachinko's Little Brother A amusement busy pachislot parlor.
Modern cabinets typically use flat-panel displays , but cabinets using larger curved screens which can provide a more immersive experience for the player are not uncommon.
Video slot machines typically encourage the player to play multiple "lines": rather than simply taking the middle of the three symbols displayed on each reel, a line could go from top left to the bottom right or any other pattern specified by the manufacturer.
As each symbol is equally likely, there is no difficulty for the manufacturer in allowing the player to take as many of the possible lines on offer as desire — the long-term return to the player will be the same.
The difference for the player is that the more lines they play, the more likely they are to get paid on a given spin because they are betting more.
To avoid seeming as if the player's money is simply ebbing away whereas a payout of credits on a single-line machine would be bets and the player would feel they had made a substantial win, on a line machine, it would only be five bets and not seem as significant , manufacturers commonly offer bonus games, which can return many times their bet.
The player is encouraged to keep playing to reach the bonus: even if he is losing, the bonus game could allow then to win back their losses.
All modern machines are designed using pseudorandom number generators "PRNGs" , which are constantly generating a sequence of simulated random numbers, at a rate of hundreds or perhaps thousands per second.
As soon as the "Play" button is pressed, the most recent random number is used to determine the result.
This means that the result varies depending on exactly when the game is played. A fraction of a second earlier or later and the result would be different.
It is important that the machine contains a high-quality RNG implementation. Because all PRNGs must eventually repeat their number sequence  and, if the period is short or the PRNG is otherwise flawed, an advanced player may be able to "predict" the next result.
Having access to the PRNG code and seed values, Ronald Dale Harris , a former slot machine programmer, discovered equations for specific gambling games like Keno that allowed him to predict what the next set of selected numbers would be based on the previous games played.
Most machines are designed to defeat this by generating numbers even when the machine is not being played so the player cannot tell where in the sequence they are, even if they know how the machine was programmed.
This is known as the "theoretical payout percentage" or RTP, "return to player". The minimum theoretical payout percentage varies among jurisdictions and is typically established by law or regulation.
The winning patterns on slot machines — the amounts they pay and the frequencies of those payouts — are carefully selected to yield a certain fraction of the money paid to the "house" the operator of the slot machine while returning the rest to the players during play.
Within some EGM development organizations this concept is referred to simply as "par". Play now! A slot machine's theoretical payout percentage is set at the factory when the software is written.
Changing the payout percentage after a slot machine has been placed on the gaming floor requires a physical swap of the software or firmware , which is usually stored on an EPROM but may be loaded onto non-volatile random access memory NVRAM or even stored on CD-ROM or DVD , depending on the capabilities of the machine and the applicable regulations.
Based on current technology, this is a time-consuming process and as such is done infrequently. Other jurisdictions, including Nevada, randomly audit slot machines to ensure that they contain only approved software.
Historically, many casinos, both online and offline, have been unwilling to publish individual game RTP figures, making it impossible for the player to know whether they are playing a "loose" or a "tight" game.
Since the turn of the century some information regarding these figures has started to come into the public domain either through various casinos releasing them—primarily this applies to online casinos—or through studies by independent gambling authorities.
The return to player is not the only statistic that is of interest. The probabilities of every payout on the pay table is also critical.
For example, consider a hypothetical slot machine with a dozen different values on the pay table. However, the probabilities of getting all the payouts are zero except the largest one.
Also, most people would not win anything, and having entries on the paytable that have a return of zero would be deceptive.
As these individual probabilities are closely guarded secrets, it is possible that the advertised machines with high return to player simply increase the probabilities of these jackpots.
The added advantage is that these large jackpots increase the excitement of the other players. The table of probabilities for a specific machine is called the Probability and Accounting Report or PAR sheet, also PARS commonly understood as Paytable and Reel Strips.
Mathematician Michael Shackleford revealed the PARS for one commercial slot machine, an original International Gaming Technology Red White and Blue machine.
This game, in its original form, is obsolete, so these specific probabilities do not apply. He only published the odds after a fan of his sent him some information provided on a slot machine that was posted on a machine in the Netherlands.
The psychology of the machine design is quickly revealed. There are 13 possible payouts ranging from to 2, The payout comes every 8 plays.
The payout comes every 33 plays, whereas the payout comes every plays. Most players assume the likelihood increases proportionate to the payout.
The one mid-size payout that is designed to give the player a thrill is the payout. It is programmed to occur an average of once every plays.
The payout is high enough to create excitement, but not high enough that it makes it likely that the player will take their winnings and abandon the game.
In contrast the payout occurs only on average of once every 6, plays. The player who continues to feed the machine is likely to have several mid-size payouts, but unlikely to have a large payout.
He quits after he is bored or has exhausted his bankroll. Despite their confidentiality, occasionally a PAR sheet is posted on a website.
They have limited value to the player, because usually a machine will have 8 to 12 different possible programs with varying payouts. In addition, slight variations of each machine e.
The casino operator can choose which EPROM chip to install in any particular machine to select the payout desired. The result is that there is not really such a thing as a high payback type of machine, since every machine potentially has multiple settings.
From October to February , columnist Michael Shackleford obtained PAR sheets for five different nickel machines; four IGT games Austin Powers , Fortune Cookie , Leopard Spots and Wheel of Fortune and one game manufactured by WMS; Reel 'em In.
Without revealing the proprietary information, he developed a program that would allow him to determine with usually less than a dozen plays on each machine which EPROM chip was installed.
Then he did a survey of over machines in 70 different casinos in Las Vegas. He averaged the data, and assigned an average payback percentage to the machines in each casino.
The resultant list was widely publicized for marketing purposes especially by the Palms casino which had the top ranking. One reason that the slot machine is so profitable to a casino is that the player must play the high house edge and high payout wagers along with the low house edge and low payout wagers.
Other bets have a higher house edge, but the player is rewarded with a bigger win up to thirty times in craps. The player can choose what kind of wager he wants to make.
A slot machine does not afford such an opportunity. Theoretically, the operator could make these probabilities available, or allow the player to choose which one so that the player is free to make a choice.
However, no operator has ever enacted this strategy. Different machines have different maximum payouts, but without knowing the odds of getting the jackpot, there is no rational way to differentiate.
In many markets where central monitoring and control systems are used to link machines for auditing and security purposes, usually in wide area networks of multiple venues and thousands of machines, player return must usually be changed from a central computer rather than at each machine.
A range of percentages is set in the game software and selected remotely. In , the Nevada Gaming Commission began working with Las Vegas casinos on technology that would allow the casino's management to change the game, the odds, and the payouts remotely.
The change cannot be done instantaneously, but only after the selected machine has been idle for at least four minutes. After the change is made, the machine must be locked to new players for four minutes and display an on-screen message informing potential players that a change is being made.
Some varieties of slot machines can be linked together in a setup sometimes known as a "community" game. The most basic form of this setup involves progressive jackpots that are shared between the bank of machines, but may include multiplayer bonuses and other features.
In some cases multiple machines are linked across multiple casinos. In these cases, the machines may be owned by the manufacturer, who is responsible for paying the jackpot.
The casinos lease the machines rather than owning them outright. Casinos in New Jersey, Nevada, and South Dakota now offer multi-state progressive jackpots, which now offer bigger jackpot pools.
Mechanical slot machines and their coin acceptors were sometimes susceptible to cheating devices and other scams. One historical example involved spinning a coin with a short length of plastic wire.
The weight and size of the coin would be accepted by the machine and credits would be granted. However, the spin created by the plastic wire would cause the coin to exit through the reject chute into the payout tray.
This particular scam has become obsolete due to improvements in newer slot machines. Another obsolete method of defeating slot machines was to use a light source to confuse the optical sensor used to count coins during payout.
Modern slot machines are controlled by EPROM computer chips and, in large casinos, coin acceptors have become obsolete in favor of bill acceptors.
These machines and their bill acceptors are designed with advanced anti-cheating and anti-counterfeiting measures and are difficult to defraud.
Early computerized slot machines were sometimes defrauded through the use of cheating devices, such as the "slider", "monkey paw", "lightwand" and "the tongue".
Malfunctioning electronic slot machines are capable of indicating jackpot winnings far in excess of those advertised.
In the United States, the public and private availability of slot machines is highly regulated by state governments. Many states have established gaming control boards to regulate the possession and use of slot machines and other form of gaming.
Nevada is the only state that has no significant restrictions against slot machines both for public and private use. In New Jersey , slot machines are only allowed in hotel casinos operated in Atlantic City.
Several states Indiana , Louisiana and Missouri allow slot machines as well as any casino-style gambling only on licensed riverboats or permanently anchored barges.
Since Hurricane Katrina , Mississippi has removed the requirement that casinos on the Gulf Coast operate on barges and now allows them on land along the shoreline.
Delaware allows slot machines at three horse tracks; they are regulated by the state lottery commission. In Wisconsin, bars and taverns are allowed to have up to five machines.
These machines usually allow a player to either take a payout, or gamble it on a double-or-nothing "side game".
The territory of Puerto Rico places significant restrictions on slot machine ownership, but the law is widely flouted and slot machines are common in bars and coffeeshops.
In regards to tribal casinos located on Native American reservations , slot machines played against the house and operating independently from a centralized computer system are classified as "Class III" gaming by the Indian Gaming Regulatory Act IGRA , and sometimes promoted as "Vegas-style" slot machines.
As a workaround, some casinos may operate slot machines as "Class II" games—a category that includes games where players play exclusively against at least one other opponent and not the house, such as bingo or any related games such as pull-tabs.
In these cases, the reels are an entertainment display with a pre-determined outcome based on a centralized game played against other players.
Under the IGRA, Class II games are regulated by individual tribes and the National Indian Gaming Commission , and do not require any additional approval if the state already permits tribal gaming.
Some historical race wagering terminals operate in a similar manner, with the machines using slots as an entertainment display for outcomes paid using the parimutuel betting system, based on results of randomly-selected, previously-held horse races with the player able to view selected details about the race and adjust their picks before playing the credit, or otherwise use an auto-bet system.
Alaska , Arizona , Arkansas , Kentucky , Maine , Minnesota , Nevada , Ohio , Rhode Island , Texas , Utah , Virginia , and West Virginia place no restrictions on private ownership of slot machines.
Conversely, in Connecticut , Hawaii , Nebraska , South Carolina , and Tennessee , private ownership of any slot machine is completely prohibited.
The remaining states allow slot machines of a certain age typically 25—30 years or slot machines manufactured before a specific date.
For a detailed list of state-by-state regulations on private slot machine ownership, see U. The Government of Canada has minimal involvement in gambling beyond the Canadian Criminal Code.
In essence, the term "lottery scheme" used in the code means slot machines, bingo and table games normally associated with a casino.
These fall under the jurisdiction of the province or territory without reference to the federal government; in practice, all Canadian provinces operate gaming boards that oversee lotteries, casinos and video lottery terminals under their jurisdiction.
OLG piloted a classification system for slot machines at the Grand River Raceway developed by University of Waterloo professor Kevin Harrigan, as part of its PlaySmart initiative for responsible gambling.
Inspired by nutrition labels on foods, they displayed metrics such as volatility and frequency of payouts. In Australia "Poker Machines" or "pokies"  are officially termed "gaming machines".
In Australia, gaming machines are a matter for state governments, so laws vary between states. Gaming machines are found in casinos approximately one in each major city , pubs and clubs in some states usually sports, social, or RSL clubs.
The first Australian state to legalize this style of gambling was New South Wales , when in they were made legal in all registered clubs in the state.
There are suggestions that the proliferation of poker machines has led to increased levels of problem gambling ; however, the precise nature of this link is still open to research.
In the Australian Productivity Commission reported that nearly half Australia's gaming machines were in New South Wales.
Australia ranks 8th in total number of gaming machines after Japan, U. This primarily is because gaming machines have been legal in the state of New South Wales since ; over time, the number of machines has grown to 97, at December , including the Australian Capital Territory.
By way of comparison, the U. State of Nevada, which legalised gaming including slots several decades before N. This new law also banned machines with an automatic play option.
All gaming machines in Victoria have an information screen accessible to the user by pressing the "i key" button, showing the game rules, paytable, return to player percentage, and the top and bottom five combinations with their odds.
These combinations are stated to be played on a minimum bet usually 1 credit per line, with 1 line or reel played, although some newer machines do not have an option to play 1 line; some machines may only allow maximum lines to be played , excluding feature wins.
Western Australia has the most restrictive regulations on electronic gaming machines in general, with the Crown Perth casino resort being the only venue allowed to operate them,  and banning slot machines with spinning reels entirely.
This policy had an extensive political history, reaffirmed by the Royal Commission into Gambling: . Poker machine playing is a mindless, repetitive and insidious form of gambling which has many undesirable features.
It requires no thought, no skill or social contact. The odds are never about winning. Watching people playing the machines over long periods of time, the impressionistic evidence at least is that they are addictive to many people.
Historically poker machines have been banned from Western Australia and we consider that, in the public interest, they should stay banned. While Western Australian gaming machines are similar to the other states', they do not have spinning reels.
Therefore different animations are used in place of the spinning reels in order to display each game result. Nick Xenophon was elected on an independent No Pokies ticket in the South Australian Legislative Council at the South Australian state election on 2.
Independent candidate Andrew Wilkie , an anti-pokies campaigner, was elected to the Australian House of Representatives seat of Denison at the federal election.
Wilkie was one of four crossbenchers who supported the Gillard Labor government following the hung parliament result. Wilkie immediately began forging ties with Xenophon as soon as it was apparent that he was elected.
During the COVID pandemic of , every establishment in the country that facilitated poker machines was shut down, in an attempt to curb the spread of the virus.
Bringing Australia's usage of poker machines effectively to zero. In Russia, "slot clubs" appeared quite late, only in Before , slot machines were only in casinos and small shops, but later slot clubs began appearing all over the country.
The most popular and numerous were "Vulcan " and "Taj Mahal". Since when gambling establishments were banned, almost all slot clubs disappeared and are found only in a specially authorized gambling zones.
Slot machines are covered by the Gambling Act , which superseded the Gaming Act Slot machines in the U. Casinos built under the provisions of the Act are allowed to house either up to twenty machines of categories B—D or any number of C—D machines.
As defined by the Act, large casinos can have a maximum of one hundred and fifty machines in any combination of categories B—D subject to a machine-to-table ratio of ; small casinos can have a maximum of eighty machines in any combination of categories B—D subject to a machine-to-table ratio of Category A games were defined in preparation for the planned " Super Casinos ".
Despite a lengthy bidding process with Manchester being chosen as the single planned location, the development was cancelled soon after Gordon Brown became Prime Minister of the United Kingdom.
As a result, there are no lawful Category A games in the U. Category B games are divided into subcategories. The differences between B1, B3 and B4 games are mainly the stake and prizes as defined in the above table.
Category B2 games — Fixed odds betting terminals FOBTs — have quite different stake and prize rules: FOBTs are mainly found in licensed betting shops , or bookmakers, usually in the form of electronic roulette.
The games are based on a random number generator ; thus each game's probability of getting the jackpot is independent of any other game: probabilities are all equal.
If a pseudorandom number generator is used instead of a truly random one, probabilities are not independent since each number is determined at least in part by the one generated before it.
Category C games are often referred to as fruit machines , one-armed bandits and AWP amusement with prize. Fruit machines are commonly found in pubs , clubs , and arcades.
Machines commonly have three but can be found with four or five reels, each with 16—24 symbols printed around them.
The reels are spun each play, from which the appearance of particular combinations of symbols result in payment of their associated winnings by the machine or alternatively initiation of a subgame.
These games often have many extra features, trails and subgames with opportunities to win money; usually more than can be won from just the payouts on the reel combinations.
Fruit machines in the U. It is known for machines to pay out multiple jackpots, one after the other this is known as a streak or rave but each jackpot requires a new game to be played so as not to violate the law about the maximum payout on a single play.
Typically this involves the player only pressing the Start button for which a single credit is taken, regardless of whether this causes the reels to spin or not.
Slot machines are a fairly new phenomenon and they can be found mostly in pachinko parlors and the adult sections of amusement arcades , known as game centers.
The machines are regulated with integrated circuits , and have six different levels changing the odds of a Japanese slot machines are "beatable".
Parlor operators naturally set most machines to simply collect money, but intentionally place a few paying machines on the floor so that there will be at least someone winning, [ citation needed ] encouraging players on the losing machines to keep gambling, using the psychology of the gambler's fallacy.
For example, there must be three reels. All reels must be accompanied by buttons which allow players to manually stop them, reels may not spin faster than 80 RPM, and reels must stop within 0.
In practice, this means that machines cannot let reels slip more than 4 symbols. Other rules include a 15 coin payout cap, a 50 credit cap on machines, a 3 coin maximum bet, and other such regulations.
Although a 15 coin payout may seem quite low, regulations allow "Big Bonus" c. While the machine is in bonus mode, the player is entertained with special winning scenes on the LCD display, and energizing music is heard, payout after payout.
On many machines, when enough money to afford a bonus is taken in, the bonus is not immediately awarded. Typically the game merely stops making the reels slip off the bonus symbols for a few games.
If the player fails to hit the bonus during these "standby games", it is added to the "stock" for later collection.
Many current games, after finishing a bonus round, set the probability to release additional stock gained from earlier players failing to get a bonus last time the machine stopped making the reels slip for a bit very high for the first few games.
As a result, a lucky player may get to play several bonus rounds in a row a "renchan" , making payouts of 5, or even 10, coins possible. The lure of "stock" waiting in the machine, and the possibility of "renchan" tease the gambler to keep feeding the machine.
This is called being a " hyena ". They are easy to recognize, roaming the aisles for a "kamo" " sucker " in English to leave his machine. Many people may be gambling more than they can afford , and the big payouts also lure unsavory "hyena" types into the gambling halls.
To address these social issues, a new regulation Version 5. Moreover, all pachisuro machines must be re-evaluated for regulation compliance every three years.
Version 4. Natasha Dow Schüll, associate professor in New York University 's Department of Media, Culture, and Communication, uses the term "machine zone" to describe the state of immersion that users of slot machines experience during gambling, in which they lose a sense of time, space, bodily awareness, and monetary value.
Mike Dixon, PhD, professor of psychology at the University of Waterloo ,  studies the relationship between slot players and slot machines.
In one of Dixon's studies, slot players were observed experiencing heightened arousal from the sensory stimulus coming from the machines.
They "sought to show that these 'losses disguised as wins' LDWs would be as arousing as wins, and more arousing than regular losses.
Psychologists Robert Breen and Marc Zimmerman   found that players of video slot machines reach a debilitating level of involvement with gambling three times as rapidly as those who play traditional casino games, even if they have gambled regularly on other forms of gambling in the past without a problem.
Eye tracking research in local bookkeepers offices in the UK suggested that, in slots games, the slot-reels dominated players' visual attention and problem gamblers looked more frequently at amount-won messages than those without gambling problems.
The 60 Minutes report "Slot Machines: The Big Gamble"  focused on the link between slot machines and gambling addiction.
Skill stop buttons predated the Bally electromechanical slot machines of the s and 70s. They appeared on mechanical slot machines manufactured by Mills Novelty Co.
These machines had modified reel-stop arms, which allowed them to be released from the timing bar, earlier than in a normal play, simply by pressing the buttons on the front of the machine, located between each reel.
These enabled the player to stop each reel, allowing a degree of "skill" so as to satisfy the New Jersey gaming laws of the day which required that players were able to control the game in some way.
The original conversion was applied to approximately 50 late-model Bally slot machines. Because the typical machine stopped the reels automatically in less than 10 seconds, weights were added to the mechanical timers to prolong the automatic stopping of the reels.
By the time the New Jersey Alcoholic Beverages Commission ABC had approved the conversion for use in New Jersey arcades, the word was out and every other distributor began adding skill stops.
The machines were a huge hit on the Jersey Shore and the remaining unconverted Bally machines were destroyed as they had become instantly obsolete. From Wikipedia, the free encyclopedia.
Redirected from Pachislot. For the album, see One-Armed Bandit album. For the band, see Slot Machine band. For other uses, see Fruit machine disambiguation.
For other uses, see Pokey disambiguation. Casino gambling machine. Main article: Pay table. The examples and perspective in this section may not represent a worldwide view of the subject.
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Further information: Pachinko. The New Partridge Dictionary of Slang and Unconventional English: J—Z. Taylor and Francis. Retrieved 17 October The Atlantic Monthly Group.
Retrieved The Indian Observer. Archived from the original on January 30, Nevada State Museum. Archived from the original on October 1, If the player cannot align the requested symbols, it will also be possible to observe a scene that will end in a negative way.
It also features unpublished CGs of the characters in the game. Jin Kazama , Ling Xiaoyu and King II are the three characters that can be selected to play.
There are various modes such as Multi-Roulette , Battle , Heihachi slot , Tekken Bowl , Tekken Chance and Tekken RUSH. Through these different game modes, characters can battle enemies such as Devil and Unknown.
The character models used in the game for cinematic come from the first Tekken Tag Tournament. Therefore it is possible to find stage decorations from the same game.
Lars Alexandersson , Asuka Kazama and King are the playable characters. The modes present in the first pachislot are available again.
The character models in this game use cinematics from Tekken 6. In this game, the characters are in a team, like Tekken Tag Tournament 2 , which the game cinematics come from.
There are usual modes present that were in previous Tekken pachislots like Tekken Chance and Tekken RUSH. New modes appear such as God Tekken RUSH.
The mode features the appearance of Angel , Head-Butting Combo where Heihachi Mishima shatters his head against the screen. Also new modes like Tekken Attack , Ogre Challenge , Unknown Zone and Devil Battle have been added.
Since the models of the characters come from Tekken Tag Tournament 2 , stages like Moonlit Wilderness , Winter Palace and Arena are in the game.
Some characters available for free DLC on Tekken Tag Tournament 2 also make an appearance. Characters such as Angel, Kunimitsu and Miharu Hirano.
See Main Page: Tekken Pachislot 4. The character models are based on Tekken 7. In this game, as well as many mini-games from previous pachislot games, two storylines are playable, one focusing on Claudio Serafino and Ling Xiaoyu Sirius Side ,  and the other following Lars Alexandersson and Alisa Bosconovitch Yggdrasil Side.
The goal is to move a ball by operating the joystick and then the player has to juggle the shooting speed to get the ball into holes.
This will activate a system similar to slot machines. If three symbols are identical, a certain number of marbles can be won according to points earned based on the presented symbols.
Just like pachislot, the game features cinematic scenes related to the Tekken universe and a number of unpublished CGs of the characters. If the player aligns the symbols incorrectly, a negative scene will appear.
For an example, one of the scenes has Devil Kazuya capturing Asuka and throwing her off the top of a skyscraper in front of Jin, who jumps off in his motorcycle to rescue her.
If the player fails to align the symbols, both Jin and Asuka get hit by Kazuya's eye beam attacks and plummet to their deaths.